dungeons and dragons RSS

5e D&D, benefits of D&D, character sets, D&D combat, DnD Campaign, dungeons and dragons, Dungeons and Dragons for Kids, Dungeons and Dragons Gift, Dungeons and Dragons Players, Dungeons and Dragons Rolling -

Rogues in Dungeons & Dragons 5e are renowned for their stealth, agility, and cunning. The right magic items can significantly amplify their abilities and effectiveness in various roles. Here are some magic items that every Rogue should aspire to acquire, complete with their unique benefits and rogue-specific advantages: Shadow Blade:Rogue's Purpose: Ideal for ambush and surprise attacks.Rogue's Boon: Can be summoned as a bonus action. Deals psychic damage, effective against various foes. Grants advantage in dim light or darkness. Boots of Elvenkind:Rogue's Purpose: Enhances stealth capabilities.Rogue's Boon: Silences the wearer’s footsteps completely. Ideal for undetected movement and infiltration. Gloves of...

Read more

5e D&D, benefits of D&D, character sets, cleric, D&D combat, DnD Campaign, dnd spells, dungeons and dragons, dungeons and dragons classes, Dungeons and Dragons for Kids, Dungeons and Dragons Gift, Dungeons and Dragons Players, Dungeons and Dragons Rolling, magic items, miniatures, role playing games -

Clerics in Dungeons & Dragons 5e play a pivotal role in balancing combat and healing. The right magic items can significantly enhance their capabilities. Here's a look at some essential items for Clerics, highlighting their divine purpose and benefits: Mace of Disruption:Divine Purpose: Tailor-made for combating dark creatures like undead and fiends.Cleric's Boon: Glows when such creatures are near, alerting the Cleric. Deals extra damage to undead and fiends. Can instantly destroy weaker undead. Holy Avenger:Divine Purpose: A weapon that channels divine energy, especially effective against evil forces.Cleric's Boon: Increases spell save DC for nearby allies. Deals extra radiant damage...

Read more

dungeons and dragons, Masters of the Arcane -

Last time we briefly covered the differences between most of the classes in the standard Dungeons and Dragons Players Handbook, noting their general strengths and weaknesses as well as potential play styles. This time we dive into the differences between the 3 primary arcane spell casters; the Sorcerer, the Warlock, and the Wizard. It is easiest to break down how each class approaches the facets of spellcasting and their mechanics one at a time. This is to give a new player a quick reference to look at to determine what they may like to play without having to flip back and forth in the book comparing and contrasting each feature. Just as with last time, this is a very general guide for each of the classes. With that in mind, let’s jump into it!

Read more

DnD Campaign, dungeons and dragons -

Writing a great adventure is one of the most daunting tasks in DnD. Whether you’re a DM looking to create a quick and dirty one-shot or trying to craft an entire campaign for your players, writing your adventure can be difficult and demanding.

Read more

DnD Campaign, dungeons and dragons -

So, you and your friends decided to give one of the many tabletop role-playing games a chance, and you have been elected to run the adventure. Lucky you! But where do you start? You may be tempted to craft a vast story full of incredible plot twists, cinematic battles, and heart-wrenching betrayals, but let’s slow down. Best not to go biting off more than you can chew as a new game master. Before building an epic world full of intrigue and monsters, let’s practice our world-building on a smaller scale. This blog will run through a simple system to develop...

Read more