Breaking the Grid: How a Happy Accident Changed the Way I DM
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Dungeons & Dragons, Pathfinder, and most modern tabletop games are famous for their grid systems. We are addicted to those 1-inch squares. They provide order, clarity, and safety. But recently, I discovered that safety might be boring.
A couple of months ago, I was setting up a one-shot at a local spot (shout out to Pangaea Guild Hall!). As I unpacked, I realized a mistake: I had accidentally grabbed a gridless map typically used for wargames like BattleMace 42 Million. Panic set in, but then, a moment of inspiration hit.
The "Tape Measure" Solution
Most d20 systems operate on a standard scale where 1 inch = 5 feet. I happened to have a small tape measure on me. I thought, Why not use free-movement like a wargame?
A standard 30-foot movement speed simply became 6 inches of movement in any direction.
It worked surprisingly well! It was freeing not to be limited to cardinal directions or "zig-zagging" through squares to get around a pillar. But the real magic happened during combat.
The "Eyeball" Rule
I decided to lean into the lack of a grid to simulate the "fog of war." It made for a completely different psychological experience:
- Melee: This was obvious enough—move your mini until it touches the enemy base.
- Ranged Attacks: I did not allow players to measure distance before declaring an attack.
- Area of Effect (AoE): I did not allow players to pre-measure their blast radius.
The players had to visually estimate distances. They would declare an attack, roll to hit, and then we would measure.
The Consequences of Realism
This new method introduced a tension we rarely feel on a grid.
- The Risk: If a player misjudged the distance, they had to do an additional roll for Disadvantage (or the attack simply fell short).
- The Danger: If they estimated a Fireball radius incorrectly, they risked unintentional friendly fire!
It gave another dimension to the game that seemed more akin to real battle - not knowing the exact yardage in the heat of the moment. Of course, if they wanted to take a round to "study" the target, I would allow for a measurement before the action.
Why You Should Try It
I encourage you to try it! Whether you buy clear vinyl overlays or just grab a tape measure, breaking the grid brings a chaotic, immersive reality to the table that you just can't get with squares. It stops the "counting squares" paralysis and forces players to trust their gut.
⚔️ DM Resource: The Gridless Combat Cheat Sheet
Feel free to copy this simple rule set for your own table!
30ft Speed = 6 inches | 60ft Range = 12 inches
- Success: Target is within range. Attack proceeds normally.
- Fail: Target is slightly out of range. Attack proceeds with an added roll for Disadvantage or misses entirely (DM Discretion).
- Friendly Fire: If you misjudge the radius, allies caught in the measured zone must make the saving throw!